The mediating effect of participation efficacy on evaluation use
In: Evaluation and Program Planning, Band 22, Heft 2, S. 131-140
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In: Evaluation and Program Planning, Band 22, Heft 2, S. 131-140
Despite the academic and military interest in the use of combined cyber-kinetic effects in future warfare, there is little that seeks to scientifically analyse the impact of combined cyber and kinetic military action. Current approaches to simulation focus on either the physical or cyber, but there are no current simulation approaches that combine these two domains. Military simulations in particular favor physical domains over cyber ones, relegating the uniqueness and nuances of cyber a second order consideration. Future warfare will incorporate a combined multi-domain conflict, and this includes cyber. To effectively simulate this, the uniqueness of each domain must be considered, including the interaction between domains to produce combined effects. This work introduces the Battlespace Integrated Cyber-Kinetic Effects (BICKE) simulation framework. The BICKE framework is designed specifically to combine the cyber and physical domains for the purposes of simulating mission impact. There is a requirement for researchers to measure the synergistic effects across domains.
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Board games have often been recognised as a tool to model complex concepts in abstract environments for entertainment, education, and research in fields such as military and artificial intelligence. With more board games being designed and published, it is timely to draw attention towards board game design strategies and mechanics which capture the attributes that drive game play. The game design and the mechanics used define the structure, functionality, and play experience of these games. Towards this end, this paper presents a data driven review of board game mechanics and play-related attributes, their interactions and relationships. The analysis expects to draw insights into how board games can be utilised across diverse domains as a tool to understand and explore complex concepts through abstract models. The investigations focus on identifying the trends and patterns of board games being published and their individual mechanics over time. Moreover, the correlation between mechanics and play-related attributes such as game complexity, rating, and duration are explored. The interactions and similarities between individual mechanics based on co-occurrence, mutual information, and clustering based approaches are also illustrated. The results show that the level of complexity and engagement of a game is not a simple function of the set of mechanics used, but rather the interactions that exist between mechanics, and the nature of their specific implementation are the critical factors in determining play experience of a board game.
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